// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "src/compiler/common-node-cache.h"

#include "src/compiler/node.h"
#include "src/external-reference.h"

namespace v8 {
namespace internal {
    namespace compiler {

        Node** CommonNodeCache::FindExternalConstant(ExternalReference value)
        {
            return external_constants_.Find(zone(), bit_cast<intptr_t>(value.address()));
        }

        Node** CommonNodeCache::FindHeapConstant(Handle<HeapObject> value)
        {
            return heap_constants_.Find(zone(), bit_cast<intptr_t>(value.address()));
        }

        void CommonNodeCache::GetCachedNodes(ZoneVector<Node*>* nodes)
        {
            int32_constants_.GetCachedNodes(nodes);
            int64_constants_.GetCachedNodes(nodes);
            float32_constants_.GetCachedNodes(nodes);
            float64_constants_.GetCachedNodes(nodes);
            external_constants_.GetCachedNodes(nodes);
            number_constants_.GetCachedNodes(nodes);
            heap_constants_.GetCachedNodes(nodes);
            relocatable_int32_constants_.GetCachedNodes(nodes);
            relocatable_int64_constants_.GetCachedNodes(nodes);
        }

    } // namespace compiler
} // namespace internal
} // namespace v8
